![]() ![]() I think bridging that gap and giving people a really great starting point in the franchise was one of the goals.īut the other goal - for returning players, they’re going to find a ton to really appreciate about The Last of Us Part 1. We didn’t want players who were getting into the series for the first time to come in at one console generation and then immediately jump to The Last of Us Part 2 - it’s kind of a jarring experience and quality jump. The memory on the PS3 was just a hard constraint to work around constantly. We had to be so creative to kind of desperately load things in front of you, unload things behind you. The technology constraints that we had back then were very, very limiting in a lot of ways. While it has held up very well, and in many ways is timeless and is still a treat to play, it’s visibly aged in a lot of ways. We’re also anticipating that there’ll be some interest in checking out the video game for people who watch the HBO show.įor all of these different new audiences, we didn’t want their starting point in the series to be going back two console generations to play this game. There’s the PC audience that we’re looking forward to. There are people whose first PlayStation is a PlayStation 5. When we’re looking at The Last of Us Part 1, we know that there’s going to be lots of people like yourself playing it for the first time. Matthew Gallant: I think there’s stuff in this game to serve both audiences. Ultimately, we wanted to stay faithful and true to the original core experience, preserve everything we loved about the original game, and just use all our artistic abilities - all our recent technological advancements - to just enhance and heighten every aspect of this. We also thought it was pretty important to expand our accessibility features into Part 1 from Part 2 so more fans can enjoy the game. We really wanted new fans to have the ability to play Part 1 and Part 2 continuously without the large gaps in technology or visual fidelity. You’re coming into Naughty Dog legacy - gaming history and legacy - when touching such a franchise. It put a lot of pressure on us to make this game, because the original was arguably one of the greatest games ever made. We treated The Last of Us Part 1 as our love letter to the franchise, to our fans, to ourselves. It’s for existing fans and for new players. Who did you make this new version for - is it for new players like me or fans of the original? Will these two different groups get different things out of The Last of Us Part 1? Polygon: I think I might be the only person who hadn’t played The Last of Us before the PlayStation 5 remake. Image: Naughty Dog/Sony Interactive Entertainment A remake gives developers the space and technology to make major changes, but the real beauty in that design is knowing when to hold back, according to Escayg and game director Matthew Gallant, who spoke to Polygon in an interview Tuesday. That’s the difference between a remake and a remaster. ![]() But technological leaps in both combat and cinematics have added even more depth - more watery tear ducts and darting eyes, more sneaky and intelligent AI, and more female runners. Make no mistake, Part 1 is a faithful remake of the original game the story remains entirely unchanged. 2, making the Sony classic accessible to more players, both on the PlayStation 5 and Windows PC. The Last of Us Part 1, a remake of the 2013 game, is slated for release on Sept. ![]() ![]() Soon, new and older players will be able to. What if people could jump between The Last of Us and Part 2, with no visual dissonance and all on the same console? “What if we could remake The Last of Us?” asked creative director Shaun Escayg. After publishing The Last of Us Part 2, the rumblings of a remake started at developer Naughty Dog. ![]()
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